Call For Paper
- e-Commerce
- practices and cases in e-commerce
- systems and technologies of e-commerce
- co-production in e-commerce service
- applications of e-commerce service
- economics issues of e-commerce
- m-commerce and pervasive computing
- e-commerce payment systems
- data mining and business intelligence
- entrepreneurship and business models
- internet marketing and e-marketplaces
- supply chain management
- collaborative commerce
- e-tailing and multi-channel selling
- the latest trends in web services
- e-commerce technology adoption
- production of knowledge economy
- knowledge economy and e-commerce
- e-commerce business models
- e-commerce, e-bsiness strategies
- e-Administration
- co-production in e-administrative services
- innovation and diffusion of e-administrative services
- practices and cases in e-governments, e-organizations, or e-institutions
- system applications in e-governments, e-organizations, or e-institutions
- technology integration in e-governments, e-organizations, or e-institutions
- practices and cases in e-administration,
- the impact of e-government
- information policy, information security, information privacy, electronic democracy
- policy in intelligent property, software industry, and information sharing
- governmental e-processes and information access
- measurement of performance of e-governments, e-organizations, or e-institutions
- strategic management of e-governments, e-organizations, or e-institutions
- e-government technology adoption
- e-government service innovation
- barriers to e-administration
- e-Educatio
- practices and cases in e-education
- systems and technologies in e-education
- applications and integration of e-education
- e-learning evaluation and content
- campus information systems
- e-learning technologies, standards and systems
- mobile learning
- computer aided assessments
- knowledge management
- virtual learning environments
- multimedia in e-learning
- marketing and promoting e-learning
- social benefits of e-learning
- organization learning
- technology adoption and diffusion of e-learning
- barriers to e-education or e-learning
- e-education development in libraries
- e-education application in museums
- e-education or e-learning cases in military
- e-Societ
- practices and cases in e-society
- systems and technologies in e-society
- applications and integration of e-society
- cyber law and cyber crime
- intellectual property
- social communications on the internet
- internet security
- trust and privacy issues in cyber society
- online friendship and virtual relationship
- cyber sex and cyber game
- internet addiction
- ethic in cyber society
- crime prevention in information society
- role and mission of cyber police
- technology adoption and diffusion of e-society
- issues on e-society or e-community such as privacy, rumor, fraud, crime, attitude, and addiction
- governmental and social main concerns on e-community
- e-Technology
- Web Services and Application
- Grid Services and Service-Oriented Computing
- Web Intelligence, Agents and Personalization
- Pervasive, Mobile and Peer-to-Peer Computing Technologies
- Context-Aware, Location-based and Autonomous Computing
- Security, Privacy, Trust and Reputation for e/m-Services
- Payment Technologies for e/m-Services
- Middleware for e/m-Services
- Payment Protocols
- Identity Management
- Privacy Protection
- Mobile devices
- Data Mining
- Data Warehousing
- Real-time Data analysis (RFID / sensor data, etc.)
- Risk and Revenue Management
- Web 2.0
- Web Design Experience
- SOA and Web Services
- Social Web
- e-Learning